Strat: The important thing in this strat is the Dispelga trick to remove imperil on the party. Her NV has a wind weapon and 300% stone killer, her BS has a fire weapon and 300% man killer + some LB booster gear.Īll units, except Earth Veritas, have at least 0% Earth resist. Shylt - Magic cover tank with Ice/Dark resist. Joachim - 80% Fire/Wind imperil and dispelga source. Spams AoE mirage using Cactuar's mirage materia. Team: Earth Veritas Kenny Crow Joachim Tifa (BS) Silt Tifa (BS)Įarth Veritas - provides 100% Earth resist, break resist and flood chainer (Leviathan). Reduce physical damage taken by 50% to one ally for one turn (can not be removed)Ĭleared in 16 turns with all missions. Increase DEF and SPR by 100% for one turn to all allies Increase ATK and MAG by 30% for one turn to one ally Intercept unknown damage to allies for one turn, reducing damage by 50% Reduce physical damage taken by 100% to all allies for one turn (can not be removed) Reduce magic damage taken by 100% to all allies for one turn (can not be removed) Increase DEF and SPR by 999% for one turn to all allies (can not be removed) Magic* damage (35x, MAG) to all enemies Inflict Sleep and Confusion (100%) on all enemies Inflict Stop (100%) for 2 turns on all enemies Magic earth damage (12x, MAG) to all enemies Reduce ATK, DEF, MAG and SPR by 40% for 5 turns to all enemies Reduce resistance to Earth by 80% for 3 turns to all enemies * (ignores cover)*ĩ0% HP damage to one enemy Reduce resistance to Earth and Dark by 150% for 3 turns to one enemy Physical earth damage (30x, ATK) to all enemies Physical damage (13x, ATK) to all enemies Physical earth damage (10x, ATK) to all enemies
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Physical damage (7x, ATK) to one enemy Reduce ATK and MAG by 50% for 3 turns to one enemy Physical damage (7x, ATK) to one enemy Reduce DEF and SPR by 50% for 3 turns to one enemy (max once per turn)Ģx Skill 1, only when HP<50%. Skill 2, 50% chance per remaining action on turn. Skill 8, on turn to the lowest HP between Shiva & Golem. Skill 11, 50% chance per remaining action and only on turn. On turn, use Skill 9 on the highest ATK unit or highest SPR unit (can be provoked).Ĥ remaining actions, use these (in order): Increase resistance to all elements by 30% for 2 turns to all alliesĨ0/50/30% threshold, use Skill 11, Skill 12, Skill 5, Skill 10 and END TURN. Reduce magic damage taken by 100% to all allies for one turn (can not be removed) Increase resistance to Fire and Wind by 1000% for 3 turns to all allies Reduce physical damage taken by 100% to all allies for one turn (can not be removed)
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Inflict Charm (100%) on one enemy for 2 turns Remove all buffs from one enemy *(sealable)* Inflict Silence (100%) on all enemies *(sealable)* (reflectable) Magic ice and dark damage (25x, MAG) to all enemies Reduce resistance to Ice and Dark by 120% for 3 turns to all enemies Reduce ATK and MAG by 100% for 3 turns to all enemies Magic ice and dark damage (18x, MAG) to all enemies Magic ice and dark damage (10x, MAG) to one enemy Magic damage (0.75x, MAG) as MP drain (75%) to one enemy *(sealable)* (reflectable) Physical damage (5x, ATK) to all enemies Reduce DEF and SPR by 50% for 3 turns to all enemies